About

Digital sculpting activist and ZBrush specialist. Certified as a 3D Generalist for film and games, a creative problem solver, supportive and mentoring co-worker. Specializing in character art for games which includes concepting, design, iterations, and high to low poly real time workflows.

WORKFLOW SKILLS
• 2D & 3D Concepting (Characters/Props)
• Human & Animal Anatomy
• 3D Modeling (Hard Surface/Sub-D)
• Digital Sculpting (High/Low Res)
• UVs & Texturing
• Map Baking
• Rigging & Animation
• Lighting & Rendering
• Compositing (Motion/Stills)
• Storytelling (Sequential Art)

PROGRAMS
• ZBrush
• Maya
• Modo
• Unity
• Topogun
• xNormal
• Marmoset Toolbag
• 3D Studio Max
• Mudbox
ADOBE CS/CC:
• Photoshop • Illustrator
• InDesign • After Effects

RESUME
Printable/PDF Resume

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  • William Dettrey

    Character Artist - Modeler - Designer